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代理商:大苹果
页数:192
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上传日期:2016-2-5 0:00:00

DESIGNING CREATURES AND CHARACTERS: HOW TO BUILD AN ARTIST’S PORTFOLIO FOR VIDEO GAMES, FILM, ANIMATION AND MORE

Book ID/图书代码: 04460016B88058

English Summary/英文概要: All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the "first" and "only" work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you’re still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature DesignFollow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex.Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete.Think like a pro: Over the 155 possible artistic achievements, you’ll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer.Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job."This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

Chinese Summary/中文概要: 你所需要的就是一支铅笔、一张纸以及你的想象力!是否想过成为游戏、电影或动画的人物设计师?退休艺术总监兼概念艺术家Marc Taro Holmes与我们分享了如何磨炼成为一名游戏艺术设计师所必备的技能。这是首个也是唯一一个能够在家学习的项目,可以根据读者自身的进度进行学习,教授了娱乐设计行业的关键行业知识以及如何发展自己的设计风格——你所需要的仅仅是一支铅笔、一张纸以及你的想象力!书中提到的项目能够帮助你将现有的绘画和数字艺术技能运用到人物设计中。或者,如果你还在锻炼技能的过程中,本书将帮助你改善技能。揭开人物设计的奥秘,从开始到结束遵循设计流程,35个项目分成4个挑战阶段,从头脑风暴到完成可出版的插图。随着阶段的提高,项目变得越来越复杂。学习如何解决设计中遇到的问题……提高你的技能,促使自己创作出色的作品,使自己得到梦寐以求的工作。(LYR)

Awards/获奖情况:“这是关于想象力和创造力的训练。”——Marc Taro Holmes

This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

About the Author/作者介绍: Marc Taro Holmes 是蒙特利尔魁北克的一名画家,具有20余年艺术总监和概念艺术家的工作经验,从事游戏、动画艺术设计工作,曾与诸如微软、迪斯尼等工作室合作。除了游戏设计,他还从事城市素描,并曾为North Light Books出版社编写过《城市素描》。

Marc Taro Holmes, Montreal, Quebec, citizensketcher.wordpress.com, has 20+ years as an Art Director and Concept Artist in video games and feature animation with studios such as Microsoft, Electronic Arts, and Disney. Besides video game work he also does urban sketching and authored The Urban Sketcher for North Light Books.

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Complex/Traditional Chinese/繁体中文:AVAILABLE

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