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代理商:大苹果
页数:320
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上传日期:2016-11-10 0:00:00

STAR WORLDS: FREEDOM VERSUS CONTROL IN ONLINE GAMEWORLDS

Book ID/图书代码: 13560016B96137

English Summary/英文概要: Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life.

The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.

Chinese Summary/中文概要: 星际世界探索了面向未来的在线虚拟世界,与流行的科幻小说联系在一起,其中包括星球大战和星际迷航,这些游戏已经被电脑游戏玩家占据了十多年。星球大战和星际迷航系列电影都塑造了过去半个世纪的主流科幻神话,为人类经济、政治和社会互动的自由与控制之间的张力提供了深刻的概念。威廉姆•西姆斯•班布里奇调查了四个在线虚拟世界的人类和技术动态,基于这两种截然不同的传统:大型多玩家在线游戏星球大战星系;星球大战:旧共和国;《星际迷航》在网上;星际迷航社区在非游戏中,用户创造的虚拟环境,第二人生。

本书中探讨的四个“星际世界”阐明了在我们的后工业社会中,技术作为解放者或压迫者的角色的困境,并代表了计算机对未来人类体验可能性的模拟。班布里奇考虑了一个真实的人与人所扮演的角色之间的关系,一个人对社会的关系,以及人类与计算机技术之间的关系。除了收集有关其他玩家的社会行为的民族志和量化数据外,他还沉浸在这些世界的每一个角色中,扮演14个角色,拥有不同的技能和目标,从个人角度对玩家体验的多样性有新的见解。(WYL)

Awards/获奖情况:

About the Author/作者介绍: 威廉•西姆斯•班布里奇是以下书的作者:关于真实空间计划(航天革命,太空目标和航天的意义和价值),和虚构的表示(科学和小说的纬度和价值未来),以及书籍关于大规模地多人在线游戏(魔兽文明: 社会自然在虚拟世界和神战权利之眼:信仰与幻想在电子游戏)。他是一名有经验的计算机程序员,人类学家,历史学家,有超过200多篇文章和书是由他编辑的。

William Sims Bainbridge is the author of books about the real spaceprogram (The Spaceflight Revolution, Goals in Space, and The Meaningand Value of Spaceflight), and fictional representations of it (Dimensionsof Science Fiction and The Virtual Future), as well as books aboutmassively multiplayer online games (The Warcraft Civilization: SocialScience in a Virtual World and eGods: Faith Versus Fantasy in ComputerGaming). He is an experienced computer programmer, anthropologicalfield researcher, and historical sociologist, with more than 200 articlesand book chapters to his credit.

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Rights Status/版权销售情况:Simplified Chinese/简体中文:AVAILABLE

Complex/Traditional Chinese/繁体中文:AVAILABLE

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