TIME MASTERY: HOW TEMPORAL INTELLIGENCE WILL MAKE YOU A STRONGER, MORE EFFECTIVE LEADER
Book ID/图书代码: 00431012B54539
English Summary/英文概要: To be most effective, leaders must move beyond time management to time mastery. Time managers are reliant on clocks and calendars; time master develop an intuitive sense of timing. Time managers see time as a fixed, rigid constant; time masters view it as relative and malleable. Time masters have what John Clemens and Scott Dalrymple call the critical skill of "temporal intelligence." Based on more than four years of research, Time Mastery includes dozens of examples of leaders whose temporal intelligence has helped them achieve business break throughs at organizations such as GE, 3M, Staples, and Dell. Readers will learn to develop six time-mastery behaviors, including how to: treat time as a continuous "flow" of peak experience - set the rhythm of their organization - look beyond the moment and encourage long-term, strategic thinking - and use time as an energizing principle that drives improvement. With intriguing examples from sports, science history, and the performing arts, as well as business, Time Mastery takes a fascinating in-depth look at a surprising new leadership skill.
Chinese Summary/中文概要: 為了實現效率第一,領導者必須超越時間管理來更好地掌控時間。時間管理人員通常是依賴時鐘和日歷來把握時間;而時間大師們則開發出了一種直觀的時機感。時間管理人員通常視時間為一個固定的、剛性的常數;時間大師則把它作為相對性和可塑性。時間大師約翰•克萊門斯和斯科特•達爾林普爾將這種關鍵性的技能稱之為"時空智慧"。基於四年多的研究,時間管理包括許多領導者如何運用時空智慧説明他們實現業務瓶頸拓展,諸如美國通用電氣公司,3M公司,史泰博和美國戴爾公司組織領導者的成功案例。讀者將學習如何開發六個時間管理行為,包括如何:把時間視為一個連續"流動的"高峰值體驗 — 設置它們組織的節奏 — 考慮下一步規劃並制定長期計畫、戰略思維 — 把時間作為一種能量原理進行運用,驅動和改進。從體育、科學歷史,和表演藝術,以及商戰中的有趣例子,時間管理用迷人深入的獨特視角詮釋了這種全新的,令人驚訝的領導技能。(Sandy)
Awards/获奖情况:Temporal Intelligence:This is an ongoing project to emulate biological intelligence in a computer. The chosen approach is based on the notion that animal intelligence is essentially a discrete signal-processing phenomenon. The experimental setup used is a spiking or pulsed neural network that learns to play chess through trial and error. The network starts out as a tabula rasa, i.e., it has no prior knowledge of chess or anything else. It bases its actions solely on the discrete temporal patterns of sensory and proprioceptive signals.
摘要:這是運用電腦中以模仿生物情報正在進行的一種設計專案。選擇方法是基於動物智慧是本質上是一種離散的信號處理現象的概念。通過扣球或由脈衝的神經網路學會下棋反復的試驗安裝。網路啟動,流覽器類似一張白紙,它具有事先不知情的象棋或其他什麼東西。它將根據其靠感覺和本體感覺信號的離散時間規律採取行動。
About the Author/作者介绍: 約翰•克萊門斯(尼昂塔,紐約)是一位哈特威克學院管理學教授,和紐約州哈特威克人管理研究所的創始人。他先前的著作包括《The Classic Touch: Lessons in Leadership from Homer to Hemingway》。斯科特•達爾林普爾 (尼昂塔,紐約) 是哈特威克學院管理系的助理教授和達爾林普爾諮詢公司的首席執行官,該公司專門從事企業戰略和業務溝通。John K. Clemens (Oneonta, NY) is Professor of Management at Hartwick College and founder of the The Hartwick Humanities in Management Institute. His previous books include The Classic Touch: Lessons in Leadership from Homer to Hemingway. Scott Dalrymple (Oneonta, NY) is an Assistant Professor of Management at Hartwick and CEO of Dalrymple Consulting, specializing in corporate strategy and business communications.
Format:HARDCOVER
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