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代理商:大苹果
页数:100
定价:17.95 美元
上传日期:2014-6-4 0:00:00

TEACH MATH WITH THE WII: ENGAGE YOUR K-7 STUDENTS THROUGH GAMING TECHNOLOGY

Book ID/图书代码: 11724014B70667

English Summary/英文概要: Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintentdo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.

Features: Lesson sparks organized by grade level and aligned to Common Core State Standards, advice on acquiring a Wii and forming a Wii instructional network

The International Society for Technology in Education (ISTE) is the trusted source for professional development, knowledge generation, advocacy and leadership for innovation. ISTE is the premier membership association for educators and education leaders engaged in improving teaching and learning by advancing the effective use of technology in PK-12 and teacher education. Home of the National Educational Technology Standards (NETS), the Center for Applied Research in Educational Technology (CARET), and ISTE’s annual conference (formerly known as the National Educational Computing Conference, or NECC), ISTE represents more than 100,000 professionals worldwide. We support our members with information, networking opportunities, and guidance as they face the challenge of transforming education.

Some of the areas in which we publish are:

-Web. 2.0 in the classroom-RSS, podcasts, and more

-National Educational Technology Standards (NETS)

-Professional development for educators and administrators

-Integrating technology into the classroom and curriculum

-Safe practices for the Internet and technology -Educational technology for parents

Chinese Summary/中文概要: 游戏技术被学校们所采用,是作为一种提高学生学习参与度并让他们能够使用熟悉技术工具的方式。本书的作者们推崇将任天堂Wii作为工具以帮助引导数学学习,从而使得学生们可以将数学概念与现实生活联系起来。

任天堂Wii游戏不仅是一款十分有趣的工具,而且还是一款学生友好型的数据编写工具,从而帮助形成学生们可以探究以及在数学课堂讨论的分数,时间以及排位。在学生们进行这一游戏的过程中,他们的老师也可以有机会通过丰富的对话内容对其进行指导,并提出问题以激发数学思考。

本书中收入了48种课程思路,根据不同的年级水平进行组织并与国家通用核心标准相匹配。

本书特点:符合国家通用核心标准且根据不同年级水平而组织的课程思路,关于获得任天堂Wii和形成一个相关指导网络的建议。

国际教育技术协会(ISTE)是值得信赖的职业发展,知识生产,倡议以及创新领导的机构组织。国际教育技术协会是最早的教育工作者与教育领导者成员协会,致力于通过在PK-12学制与教师教育过程中有效推进科学技术的使用,从而提升教学效果。ISTE孕育了国家教育技术标准(NETS),教育技术应用研究中心(CARET),并衍生出有ISTE年度大会(前身为国家教育计算机会议,或NECC),ISTE在全世界有10万余名专家代表。我们用信息为成员提供支持,并在他们面对教育改革的困难时提供指导。我们的出版所涉及的部分领域包括:

-用于RSS教室和播客等的web. 2.0
- 国家教育技术标准(NETS)
- 教育工作者与领导者职业发展
- 课堂与课程中的技术融合
- 网络语技术的安全操作
- 适用于家长的教育技术。(DC)

Awards/获奖情况:我见过马修•文纳的多次展示讲演,数学Wii是一个非常棒的主意。这个方法令我兴奋不已,而我也能够用在家中的孩子身上。你又如何能不将它用于课堂上。因为之前在课堂上耗费的大量时间是在是很值得质疑的。

I have seen Matthew Winner present several times and the Math Wii is a great idea. It excites me and I am able to use it at home with my sons. How do you get away with using it in the classroom. That a lot o time is frowned up.

About the Author/作者介绍: 梅根•赫恩是美国马里兰圣母学院的一名副教授,同时也是负责为马里兰埃里克特维特兰斯小学提供数学支持的一名教师。马修•C• 文纳是马里兰哥伦比亚Longfellow小学的一名图书馆多媒体专家。作为一名游戏狂热分子, 他还在The Busy Library (busy librarian.com)上有一个博客。

Meghan Hearn is an adjunct professor at Notre Dame University of Maryland and a math support teacher at Veterans Elementary School in Ellicott, Maryland.

Matthew C. Winner is a library media specialist at Longfellow Elementary School in Columbia, Maryland. An avid gamer, he also blogs at The Busy Library (busy librarian.com).

Format:

Rights Status/版权销售情况:Simplified Chinese/简体中文:AVAILABLE

Complex/Traditional Chinese/繁体中文:AVAILABLE

Sales in other countries/其他国家销售情况:

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